## Loading a Project

Once you have input your settings for the first time, the main program frame will load. Because this is the first time that you have run the editor, there is no custom UI displayed. The first step is to load a project using the File | Load DAoC UI Project menu item, or pressing the button on the toolbar.

When you press the Load DAoC UI Project button, you will be prompted to select a project directory. The UI Editor works by loading every XML file (as specified in Atlantis\ui\uimain.xml) that exists in the selected directory.

Select the "custom" UI you wish to load. If you do not yet have a "custom" UI folder, you can do one of the following:

- From Windows explorer, copy all the files in your "Atlantis\ui\atlantis" folder. Create a new folder named "custom" and paste all the copied files.

- Or, visit a mod site such as www.daocmods.com and download a free UI mod to get started.

Please Note If you receive a warning message reading "No XML files found in selected directory. Load default atlantis files instead?" this means that you probably input an incorrect directory. The directory you select is almost always named "custom" and should contain one or more XML source files.

Once you have selected a project directory and pressed Load, the editor will begin parsing the project. If any errors or warnings occurred while loading the project, a dialog will appear asking if you would like to view the Log. For information about the Log view, click here.

Please Note If the custom directory you specified does not contain all the XML files that are expected, the UI Editor will automatically load the default "Atlantis" windows. This is the same behavior that the DAoC client will exhibit. If any changes are made to the default files, they will automatically be copied and saved in your custom directory.